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Very simple, but loved it! As I always advice: if you add sounds and/or music, always give at least a mute button.

I noticed some sounds are from AoE. How about implementing the basics of that game? Houses for population cap, and farms as passive generators (either implicit or explicit by generating a coin). Then you could move the cost increment from the units onto the buildings. Additionally, since there's terrain acquisition, apply some of The Settlers' mechanics, where expansion is due to military buildings and/or pioneers. There's so much things you can do to the game...

Thank you! Very good ideas! I had many of the same ideas when making this game but I made it for the GMTK game jam and only had 16 hours to work on it so unfortunately I could not add any of those ideas. All sounds and music were made by me recording different mouth noises, the spawning sound I made was indeed inspired by AoE :)